MGCK Synth

by SynthIV

Analog-style vst plugin synthesizer with 4 oscillators, 3 LFOs. 3 filters, 2 delays, tempo synced controls, and multiple pages of controls. MGCK is a digital emulation of a mythical synthesizer with 4 oscillators and a massive amount of powerful analog controls.

MGCK Details: Click through the pages on this synth to find all the controls.  This plugin is HUGE (your monitor may be too small to fit the entire window).  Compact version may come later.  Two oscillators with their own amplifier envelopes, waveform selector with four waveforms (sine, triangle, saw, pink noise), octave/semitone selectors, and the option to control the pitch and/or volume using the LFOs.  The other two oscillators (Lo Pulse and Hi Pulse) produce square waves with their own amplifier envelopes, pulse width slider, octave selector and the option to control pitch, pulse width, and each pulse’s dedicated filter (lpf/hpf) with the LFOs.  2 of the 3 filters (A and B) have their own envelopes that can be controlled with the LFOs, a selector to select if the filter envelope affects the pitch or the resonance of the filter.  Cutoff or reso knobs are active when the other is the envelope mode.  Filter C is a static filter with a distortion that can be LFO controlled.  All filters have 4 knobs that mix the oscillator input levels.  3 LFOs with tempo sync option, 3 waveforms, and frequency, depth, and offset sliders.  LFO I can be controlled by the mod wheel, which can control one of its sliders.  Mixer balances the signals coming from the filters as well as the oscillators’ dry signal.  Output level, compression, and hpf/lpf filters.  Pan can be controlled by a slider or with the LFOs.  2 delays with bypass, LFO controllable speed and feedback controls, and tempo sync options.  Midi controls include glide rate (for mono), mono/poly modes, midi channel, band range, and envelope retrigger option.  Tempo is detected, can be set to a write in tempo to control the tempo synced LFOs and delays.  This is a massive synth with a ton of controls, though so far it doesn’t seem too CPU hungry, considering.

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